﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.ShaderHardwareTier
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  [Obsolete("ShaderHardwareTier was renamed to GraphicsTier (UnityUpgradable) -> GraphicsTier", false)]
  public enum ShaderHardwareTier
  {
    Tier1,
    Tier2,
    Tier3,
  }
}
